// Load data (e.g., on load) saveDataLoad(&saveData, 1); // Load from slot 1 } return 0; } Note that this is a highly simplified example and actual implementation would require more complexity and nuance.
Here's a simplified example of how save data could be implemented on the PSP: ufc undisputed 2010 psp save data best
int main() { // Initialize save data SaveData saveData; saveDataInit(&saveData); // Load data (e
// Define save data structure typedef struct { int saveSlot; FighterData fighterData; CareerModeData careerModeData; } SaveData; // Load data (e.g.
// Save data (e.g., on quick save or auto-save) saveDataSave(&saveData, 1); // Save to slot 1