init python: import renpy
init python: class InventoryItem(object): def __init__(self, item_id, qty): self.item_id = item_id self.qty = qty # runtime only attribute self._cached_sprite = None renpy editor save patched
# Hook into save filename generation orig_make_save_name = renpy.game.make_save_name if hasattr(renpy.game, 'make_save_name') else None 'make_save_name') else None