// Encode to PNG (lossless) using var data = bitmap.Encode(SKEncodedImageFormat.Png, 100); File.WriteAllBytes("skia_full_847.png", data.ToArray()); Console.WriteLine("✅ SkiaSharp image saved"); SkiaSharp automatically uses GPU acceleration when available, which can dramatically reduce the time required for rasterizing very large images. 5.5 Photoshop Scripting (ExtendScript) #target photoshop var W = 847; var H = 847;
Shader = SKShader.CreateLinearGradient( new SKPoint(0, 0), new SKPoint(W, H), new[] SKColors.CornflowerBlue, SKColors.OrangeRed , null, SKShaderTileMode.Clamp) ; canvas.DrawRect(new SKRect(0, 0, W, H), paint); 847 create an image full
// Gradient fill (full‑canvas) const gradient = ctx.createLinearGradient(0, 0, W, H); gradient.addColorStop(0, 'rgb(0,128,255)'); gradient.addColorStop(1, 'rgb(255,128,0)'); ctx.fillStyle = gradient; ctx.fillRect(0, 0, W, H); // Encode to PNG (lossless) using var data = bitmap